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One thing Tetris Effect does teach in its video tutorial for Connected that can really save a run is how its special purple "magicminoes" work. It's also important to note that if someone builds right up to the top of their individual play field, it can make Connected mode's united playfield moments harder too: a player on the left or right won't be able to scoot their tetrominoes over to the opposite side if there's a giant tower stacked up to the top in the middle. In an instant, a tall stack that could normally net you two or three back-to-back Tetrises can become a liability thanks to a boss's blitz.
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That's a quick way to build up your team's shared meter in Connected mode, but it's much riskier here than in solo play-pretty much every boss from the second area onward has at least one "blitz" ability or attack that can be especially devastating with a tall stack of blocks. Lots of Tetris players, especially those accustomed to Tetris Effect's special Zone mechanic, may be inclined to play Connected the same way they play normally: build up a stack, leave a one-block well for I-shaped pieces, and rack up those Tetrises. Don't Build Too High Unless You're Very, Very Good
#Multiplayer tetris how to
Here's what you need to know to save yourself from dying in the first place, and how to get back in the game if you do. Trouble is, Tetris Effect intentionally doesn't spell out how to do it. If you and your fellow players have serious Tetris chops, then you may never die once throughout Connected mode's five increasingly difficult stages, but if you're only an okay player like me, you've got to know how to save yourself. You also don't have to hold onto hope that your fellow players alone can rescue you… which, I've noticed, is something that a lot of players haven't grasped yet.
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Once you're down in Connected mode, though, you're not out.
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