

A lot has changed in 15 years, but at its core this is still the RPG Maker both loved, reviled, and sometimes ignored by the gaming world at large. The first official English release of RPG Maker was XP in 2005. RPG Maker was born, and it eventually came to America. And the rest of my friends decided to fuck off to the land of Doom WADs and Warcraft mods.īut then something happened. I fell in love with HyperCard and made some really bad adventure games in the mode of ShadowGate. And there were no resources for even where to begin such an undertaking at the time. In the end, we mostly packed up those dreams and moved on. Certainly nothing even close to the complexity of a game as minimal and held together with bailing wire and prayers as Final Fantasy. In a way, we were building our own dev team, one that would just never come together to really make much of anything. Others tried teaching themselves C to varying degrees of success. Some of us learned piano and picked up cheap synthesizers, writing bad MIDI battle jams. I had a friend in middle school who devoted three of his five subject notebook to just drawing motherfucking swords and axes (dude, they were sick). We filled Trapper Keepers and spiral notebooks with drawings (some OCs, some just bad copies of Yoshitaka Amano’s designs). But we made maps, and wrote out lengthy campaigns, crafted heroes and villains, and milled our Monstrous Compendiums and countless splatbooks for inspiration and stat blocks.
